//satolist.palette.offset,200,140 //satolist.palette.expand,0.4 //satolist.palette.frame,118,118 charset,Shift_JIS descript { version,1 } surface0 { element0,base,surface0000.png,0,0 element1,overlay,surface1003.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,1002,80,0,0 animation0.pattern1,overlay,1001,80,0,0 animation0.pattern2,overlay,1000,80,0,0 animation0.pattern3,overlay,-1,80,0,0 } surface1 { element0,base,surface0000.png,0,0 element1,overlay,surface1100.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,1102,80,0,0 animation0.pattern1,overlay,1101,80,0,0 animation0.pattern2,overlay,1100,80,0,0 animation0.pattern3,overlay,-1,80,0,0 } surface2 { element0,base,surface0000.png,0,0 element1,overlay,surface1200.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,1202,80,0,0 animation0.pattern1,overlay,1201,80,0,0 animation0.pattern2,overlay,1200,80,0,0 animation0.pattern3,overlay,-1,80,0,0 } surface3 { element0,base,surface0000.png,0,0 element1,overlay,surface1300.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,1302,80,0,0 animation0.pattern1,overlay,1301,80,0,0 animation0.pattern2,overlay,1300,80,0,0 animation0.pattern3,overlay,-1,80,0,0 } surface4 { element0,base,surface0000.png,0,0 element1,overlay,surface1400.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,1402,80,0,0 animation0.pattern1,overlay,1401,80,0,0 animation0.pattern2,overlay,1400,80,0,0 animation0.pattern3,overlay,-1,80,0,0 } surface5 { element0,base,surface0000.png,0,0 element1,overlay,surface1500.png,0,0 } surface6 { element0,base,surface0000.png,0,0 element1,overlay,surface1600.png,0,0 } surface7 { element0,base,surface0000.png,0,0 element1,overlay,surface1700.png,0,0 } surface8 { element0,base,surface0000.png,0,0 element1,overlay,surface1800.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,1802,80,0,0 animation0.pattern1,overlay,1801,80,0,0 animation0.pattern2,overlay,1800,80,0,0 animation0.pattern3,overlay,-1,80,0,0 } surface20 { element0,base,surface2000.png,0,0 element1,overlay,surface1003.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,1002,80,0,0 animation0.pattern1,overlay,1001,80,0,0 animation0.pattern3,overlay,-1,200,0,0 } surface21 { element0,base,surface2000.png,0,0 element1,overlay,surface1100.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,1102,80,0,0 animation0.pattern1,overlay,1101,80,0,0 animation0.pattern2,overlay,1100,80,0,0 animation0.pattern3,overlay,-1,80,0,0 } surface22 { element0,base,surface2000.png,0,0 element1,overlay,surface1200.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,1202,80,0,0 animation0.pattern1,overlay,1201,80,0,0 animation0.pattern2,overlay,1200,80,0,0 animation0.pattern3,overlay,-1,80,0,0 } surface23 { element0,base,surface2000.png,0,0 element1,overlay,surface1300.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,1302,80,0,0 animation0.pattern1,overlay,1301,80,0,0 animation0.pattern2,overlay,1300,80,0,0 animation0.pattern3,overlay,-1,80,0,0 } surface24 { element0,base,surface2000.png,0,0 element1,overlay,surface1400.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,1402,80,0,0 animation0.pattern1,overlay,1401,80,0,0 animation0.pattern2,overlay,1400,80,0,0 animation0.pattern3,overlay,-1,80,0,0 } surface25 { element0,base,surface2000.png,0,0 element1,overlay,surface1500.png,0,0 } surface26 { element0,base,surface2000.png,0,0 element1,overlay,surface1600.png,0,0 } surface27 { element0,base,surface2000.png,0,0 element1,overlay,surface1700.png,0,0 } surface28 { element0,base,surface2000.png,0,0 element1,overlay,surface1800.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,1802,80,0,0 animation0.pattern1,overlay,1801,80,0,0 animation0.pattern2,overlay,1800,80,0,0 animation0.pattern3,overlay,-1,80,0,0 } surface.append0-8,20-28 { collisionex0,Head,polygon,292,103,255,107,234,118,213,134,200,148,191,168,180,193,205,207,244,199,292,178,321,179,367,205,389,207,407,191,388,150,362,122,329,105 collisionex1,Face,polygon,233,255,237,272,255,290,279,302,301,306,324,301,343,290,359,279,367,266,369,256 collisionex2,Bust,polygon,265,365,245,383,243,406,277,415,300,407,323,420,356,412,354,386,336,367,301,371 collisionex3,Hara,rect,245,418,358,469 }