//satolist.palette.expand,0.5 //satolist.palette.offset,70,50 charset,Shift_JIS descript { version,1 } surface0 { element0,base,surface0000.png,0,0 element1,overlay,surface0101.png,0,189 element2,overlay,surface0001.png,0,0 animation0.interval,rarely animation0.pattern0,overlay,11,100,0,0 animation0.pattern1,overlay,21,100,0,0 animation0.pattern2,overlay,0,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface1 { element0,base,surface0000.png,0,0 element1,overlay,surface0102.png,0,189 element2,overlay,surface0001.png,0,0 animation0.interval,rarely animation0.pattern0,overlay,11,100,0,0 animation0.pattern1,overlay,21,100,0,0 animation0.pattern2,overlay,1,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface2 { element0,base,surface0000.png,0,0 element1,overlay,surface0103.png,0,189 element2,overlay,surface0003.png,0,0 animation0.interval,rarely animation0.pattern0,overlay,13,100,0,0 animation0.pattern1,overlay,23,100,0,0 animation0.pattern2,overlay,2,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface3 { element0,base,surface0000.png,0,0 element1,overlay,surface0104.png,0,189 element2,overlay,surface0004.png,0,0 animation10.interval,runonce animation10.pattern0,overlay,1001,70,0,0 animation10.pattern1,overlay,1002,70,0,0 animation10.pattern2,overlay,1003,70,0,0 animation10.pattern3,overlay,1001,70,0,0 animation10.pattern4,overlay,1002,70,0,0 animation10.pattern5,overlay,1003,70,0,0 animation10.pattern6,overlay,-1,70,0,0 } surface4 { element0,base,surface0000.png,0,0 element1,overlay,surface0105.png,0,189 element2,overlay,surface0005.png,0,0 } surface5 { element0,base,surface0000.png,0,0 element1,overlay,surface0106.png,0,189 element2,overlay,surface0006.png,0,0 animation0.interval,rarely animation0.pattern0,overlay,16,100,0,0 animation0.pattern1,overlay,26,100,0,0 animation0.pattern2,overlay,5,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface6 { element0,base,surface0000.png,0,0 element1,overlay,surface0104.png,0,189 element2,overlay,surface0006.png,0,0 animation0.interval,rarely animation0.pattern0,overlay,16,100,0,0 animation0.pattern1,overlay,26,100,0,0 animation0.pattern2,overlay,6,100,0,0 animation0.pattern3,overlay,-1,100,0,0 animation10.interval,runonce animation10.pattern0,overlay,1001,70,0,0 animation10.pattern1,overlay,1002,70,0,0 animation10.pattern2,overlay,1003,70,0,0 animation10.pattern3,overlay,1001,70,0,0 animation10.pattern4,overlay,1002,70,0,0 animation10.pattern5,overlay,1003,70,0,0 animation10.pattern6,overlay,-1,70,0,0 } surface7 { element0,base,surface0000.png,0,0 element1,overlay,surface0103.png,0,189 element2,overlay,surface0002.png,0,0 animation0.interval,rarely animation0.pattern0,overlay,12,100,0,0 animation0.pattern1,overlay,22,100,0,0 animation0.pattern2,overlay,7,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface8 { element0,base,surface0000.png,0,0 element1,overlay,surface0104.png,0,189 element2,overlay,surface0008.png,0,0 } surface9 { element0,base,surface0000.png,0,0 element1,overlay,surface0101.png,0,189 element2,overlay,surface0007.png,0,0 } surface30 { element0,base,surface0200.png,0,0 element1,overlay,surface0301.png,0,189 element2,overlay,surface0201.png,0,0 animation0.interval,rarely animation0.pattern0,overlay,211,100,0,0 animation0.pattern1,overlay,221,100,0,0 animation0.pattern2,overlay,201,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface31 { element0,base,surface0200.png,0,0 element1,overlay,surface0301.png,0,189 element2,overlay,surface0202.png,0,0 animation0.interval,rarely animation0.pattern0,overlay,212,100,0,0 animation0.pattern1,overlay,222,100,0,0 animation0.pattern2,overlay,202,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface32 { element0,base,surface0200.png,0,0 element1,overlay,surface0301.png,0,189 element2,overlay,surface0203.png,0,0 animation0.interval,rarely animation0.pattern0,overlay,213,100,0,0 animation0.pattern1,overlay,223,100,0,0 animation0.pattern2,overlay,203,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface33 { element0,base,surface0200.png,0,0 element1,overlay,surface0302.png,0,189 element2,overlay,surface0204.png,0,0 animation10.interval,runonce animation10.pattern0,overlay,1001,70,0,0 animation10.pattern1,overlay,1002,70,0,0 animation10.pattern2,overlay,1003,70,0,0 animation10.pattern3,overlay,1001,70,0,0 animation10.pattern4,overlay,1002,70,0,0 animation10.pattern5,overlay,1003,70,0,0 animation10.pattern6,overlay,-1,70,0,0 } surface.append0-9 { animation11.interval,never animation10.pattern0,overlay,1001,70,0,0 animation10.pattern1,overlay,1002,70,0,0 animation10.pattern2,overlay,1003,70,0,0 animation10.pattern3,overlay,1001,70,0,0 animation10.pattern4,overlay,1002,70,0,0 animation10.pattern5,overlay,1003,70,0,0 animation10.pattern6,overlay,-1,70,0,0 animation20.interval,never animation20.pattern0,overlay,5000,100,0,0 animation20.pattern1,overlay,5001,100,0,0 animation20.pattern2,overlay,5002,100,0,0 animation20.pattern3,overlay,5003,100,0,0 animation20.pattern4,overlay,5000,100,0,0 animation21.interval,never animation21.pattern0,overlay,5100,0,0,0 animation21.pattern1,overlay,5101,500,0,0 animation21.pattern2,overlay,5102,500,0,0 animation21.pattern3,overlay,5103,500,0,0 animation21.pattern4,overlay,5104,500,0,0 animation22.interval,never animation22.pattern0,overlay,5200,100,0,0 animation22.pattern1,overlay,5201,100,0,0 animation22.pattern2,overlay,5202,100,0,0 animation22.pattern3,overlay,5200,100,0,0 animation23.interval,never animation23.pattern0,overlay,5300,100,0,0 animation23.pattern1,overlay,5301,100,0,0 animation23.pattern2,overlay,5302,100,0,0 animation23.pattern3,overlay,5303,100,0,0 animation23.pattern4,overlay,5304,300,0,0 animation23.pattern5,overlay,5305,300,0,0 animation23.pattern6,overlay,5304,300,0,0 animation23.pattern7,overlay,5305,300,0,0 animation23.pattern8,overlay,5304,300,0,0 animation24.interval,never animation24.pattern0,overlay,5400,100,0,0 animation24.pattern1,overlay,5401,100,0,0 animation24.pattern2,overlay,5402,100,0,0 animation24.pattern3,overlay,5403,100,0,0 animation25.interval,never animation25.pattern0,overlay,5500,100,0,0 animation25.pattern1,overlay,5501,100,0,0 animation25.pattern2,overlay,5502,100,0,0 animation25.pattern3,overlay,5500,100,0,0 animation25.pattern4,overlay,5501,100,0,0 animation25.pattern5,overlay,5502,100,0,0 animation25.pattern6,overlay,5500,100,0,0 animation25.pattern7,overlay,5501,100,0,0 animation25.pattern8,overlay,5502,100,0,0 animation25.pattern9,overlay,5500,100,0,0 animation25.pattern10,overlay,5501,100,0,0 animation25.pattern11,overlay,5502,100,0,0 animation25.pattern12,overlay,5500,100,0,0 } surface.append30-33 { animation11.interval,never animation10.pattern0,overlay,1001,70,0,0 animation10.pattern1,overlay,1002,70,0,0 animation10.pattern2,overlay,1003,70,0,0 animation10.pattern3,overlay,1001,70,0,0 animation10.pattern4,overlay,1002,70,0,0 animation10.pattern5,overlay,1003,70,0,0 animation10.pattern6,overlay,-1,70,0,0 animation1.interval,always animation1.pattern0,overlay,1005,10,0,0 animation1.pattern1,overlay,1006,150,0,0 animation1.pattern2,overlay,1005,150,0,0 animation1.pattern3,overlay,1006,150,0,0 animation1.pattern4,overlay,1005,200,0,0 animation1.pattern5,overlay,1006,150,0,0 } surface.append0-9 { collisionex0,Head,polygon,120,153,102,126,101,84,143,33,172,19,198,23,221,29,236,43,248,69,253,88,250,111,248,127,235,147 collisionex1,Cheek,polygon,123,170,123,185,128,199,141,205,143,170 collisionex2,Cheek,polygon,204,212,231,205,237,165,204,167 collisionex3,Doll,polygon,245,82,231,82,226,91,228,98,239,102,247,103,252,95,252,89 } surface5000 { element0,base,surface5000.png,0,0 } surface5103 { element0,base,surface5103.png,0,0 } surface5104 { element0,base,surface5104.png,0,0 } surface5200 { element0,base,surface5200.png,0,0 } surface5305 { element0,base,surface5305.png,0,0 } surface5403 { element0,base,surface5403.png,0,0 } surface5500 { element0,base,surface5500.png,0,0 } surface.append5000,5103,5104,5200,5305,5403,5500 { //satolist.palette.offset,280,70 }