charset,Shift_JIS descript { version,1 } surface0 { //satolist.palette.offset,75,150 element0,base,surface0000.png,0,0 //\0 //0-素 animation0.interval,bind+random,5 animation0.pattern0,overlay,1000,100,0,0 animation0.pattern1,overlay,1001,100,0,0 animation0.pattern2,overlay,1002,100,0,0 animation0.pattern3,overlay,1000,100,0,0 //0-照れ animation1.interval,bind+random,5 animation1.pattern0,overlay,1010,100,0,0 animation1.pattern1,overlay,1011,100,0,0 animation1.pattern2,overlay,1012,100,0,0 animation1.pattern3,overlay,1010,100,0,0 //0-驚き animation2.interval,bind+random,5 animation2.pattern0,overlay,1020,100,0,0 animation2.pattern1,overlay,1021,100,0,0 animation2.pattern2,overlay,1022,100,0,0 animation2.pattern3,overlay,1020,100,0,0 //0-悲しみ animation3.interval,bind+random,5 animation3.pattern0,overlay,1030,100,0,0 animation3.pattern1,overlay,1031,100,0,0 animation3.pattern2,overlay,1032,100,0,0 animation3.pattern3,overlay,1030,100,0,0 //0-喜び animation4.interval,bind+random,5 animation4.pattern0,overlay,1040,100,0,0 animation4.pattern1,overlay,1041,100,0,0 animation4.pattern2,overlay,1042,100,0,0 animation4.pattern3,overlay,1040,100,0,0 //0-怒り animation5.interval,bind+random,5 animation5.pattern0,overlay,1050,100,0,0 animation5.pattern1,overlay,1051,100,0,0 animation5.pattern2,overlay,1052,100,0,0 animation5.pattern3,overlay,1050,100,0,0 //\1 //1-素 animation10.interval,bind+random,3 animation10.pattern0,overlay,2000,100,0,0 animation10.pattern1,overlay,2001,100,0,0 animation10.pattern2,overlay,2002,100,0,0 animation10.pattern3,overlay,2000,100,0,0 //1-照れ animation11.interval,bind+random,3 animation11.pattern0,overlay,2010,100,0,0 animation11.pattern1,overlay,2011,100,0,0 animation11.pattern2,overlay,2012,100,0,0 animation11.pattern3,overlay,2010,100,0,0 //1-驚き animation12.interval,bind+random,3 animation12.pattern0,overlay,2020,100,0,0 animation12.pattern1,overlay,2021,100,0,0 animation12.pattern2,overlay,2022,100,0,0 animation12.pattern3,overlay,2020,100,0,0 //1-悲しみ animation13.interval,bind+random,3 animation13.pattern0,overlay,2030,100,0,0 animation13.pattern1,overlay,2031,100,0,0 animation13.pattern2,overlay,2032,100,0,0 animation13.pattern3,overlay,2030,100,0,0 //1-企み animation14.interval,bind+random,3 animation14.pattern0,overlay,2040,100,0,0 animation14.pattern1,overlay,2041,100,0,0 animation14.pattern2,overlay,2042,100,0,0 animation14.pattern3,overlay,2040,100,0,0 //1-喜び animation15.interval,bind+random,3 animation15.pattern0,overlay,2050,100,0,0 animation15.pattern1,overlay,2051,100,0,0 animation15.pattern2,overlay,2052,100,0,0 animation15.pattern3,overlay,2050,100,0,0 //1-怒り animation16.interval,bind+random,3 animation16.pattern0,overlay,2060,100,0,0 animation16.pattern1,overlay,2061,100,0,0 animation16.pattern2,overlay,2062,100,0,0 animation16.pattern3,overlay,2060,100,0,0 //\2 //2-素 animation30.interval,bind+random,4 animation30.pattern0,overlay,3000,100,0,0 animation30.pattern1,overlay,3001,100,0,0 animation30.pattern2,overlay,3002,100,0,0 animation30.pattern3,overlay,3000,100,0,0 //2-照れ animation31.interval,bind+random,4 animation31.pattern0,overlay,3010,100,0,0 animation31.pattern1,overlay,3011,100,0,0 animation31.pattern2,overlay,3012,100,0,0 animation31.pattern3,overlay,3010,100,0,0 //2-喜び animation32.interval,bind+random,4 animation32.pattern0,overlay,3020,100,0,0 animation32.pattern1,overlay,3021,100,0,0 animation32.pattern2,overlay,3022,100,0,0 animation32.pattern3,overlay,3020,100,0,0 //2-企み animation33.interval,bind+random,4 animation33.pattern0,overlay,3030,100,0,0 animation33.pattern1,overlay,3031,100,0,0 animation33.pattern2,overlay,3032,100,0,0 animation33.pattern3,overlay,3030,100,0,0 //2-呆れ animation34.interval,bind+random,4 animation34.pattern0,overlay,3040,100,0,0 animation34.pattern1,overlay,3041,100,0,0 animation34.pattern2,overlay,3042,100,0,0 animation34.pattern3,overlay,3040,100,0,0 //2-怒り animation35.interval,bind+random,4 animation35.pattern0,overlay,3050,100,0,0 animation35.pattern1,overlay,3051,100,0,0 animation35.pattern2,overlay,3052,100,0,0 animation35.pattern3,overlay,3050,100,0,0 } surface1 { //satolist.palette.offset,75,150 element0,base,surface1010.png,0,0 } surface2 { //satolist.palette.offset,75,150 element0,base,surface1020.png,0,0 } surface3 { //satolist.palette.offset,75,150 element0,base,surface1030.png,0,0 } surface4 { //satolist.palette.offset,75,150 element0,base,surface1040.png,0,0 } surface5 { //satolist.palette.offset,75,150 element0,base,surface1050.png,0,0 } surface100 { //satolist.palette.offset,275,100 element0,base,surface2000.png,0,0 } surface110 { //satolist.palette.offset,275,100 element0,base,surface2010.png,0,0 } surface120 { //satolist.palette.offset,275,100 element0,base,surface2020.png,0,0 } surface130 { //satolist.palette.offset,275,100 element0,base,surface2030.png,0,0 } surface140 { //satolist.palette.offset,275,100 element0,base,surface2040.png,0,0 } surface150 { //satolist.palette.offset,275,100 element0,base,surface2050.png,0,0 } surface160 { //satolist.palette.offset,275,100 element0,base,surface2060.png,0,0 } surface300 { //satolist.palette.offset,525,175 element0,base,surface3000.png,0,0 } surface310 { //satolist.palette.offset,525,175 element0,base,surface3010.png,0,0 } surface320 { //satolist.palette.offset,525,175 element0,base,surface3020.png,0,0 } surface330 { //satolist.palette.offset,525,175 element0,base,surface3030.png,0,0 } surface340 { //satolist.palette.offset,525,175 element0,base,surface3040.png,0,0 } surface350 { //satolist.palette.offset,525,175 element0,base,surface3050.png,0,0 } surface.append0 { collisionex0,Head,polygon,64,34,84,4,123,4,144,31,133,40,74,43 }