//satolist.palette.expand,0.4 //satolist.palette.offset,150,50 charset,Shift_JIS descript { version,1 } surface0 { element0,base,surface0000.png,0,0 animation0.interval,rarely animation0.pattern0,overlay,100,100,0,0 animation0.pattern1,overlay,200,100,0,0 animation0.pattern2,overlay,-1,100,0,0 } surface1 { element0,base,surface0000.png,0,0 element1,overlay,surface0001.png,0,0 animation0.interval,rarely animation0.pattern0,overlay,101,100,0,0 animation0.pattern1,overlay,201,100,0,0 animation0.pattern2,overlay,-1,100,0,0 } surface2 { element0,base,surface0000.png,0,0 element1,overlay,surface0002.png,0,0 animation0.interval,rarely animation0.pattern0,overlay,102,100,0,0 animation0.pattern1,overlay,202,100,0,0 animation0.pattern2,overlay,-1,100,0,0 } surface3 { element0,base,surface0000.png,0,0 element1,overlay,surface0003.png,0,0 animation0.interval,rarely animation0.pattern0,overlay,103,100,0,0 animation0.pattern1,overlay,203,100,0,0 animation0.pattern2,overlay,-1,100,0,0 animation10.interval,runonce animation10.pattern0,overlay,1001,100,0,0 animation10.pattern1,overlay,1002,100,0,0 animation10.pattern2,overlay,1001,100,0,0 animation10.pattern3,overlay,1002,100,0,0 animation10.pattern4,overlay,1001,100,0,0 animation10.pattern5,overlay,-1,100,0,0 } surface4 { element0,base,surface0000.png,0,0 element1,overlay,surface0004.png,0,0 } surface5 { element0,base,surface0000.png,0,0 element1,overlay,surface0005.png,0,0 animation0.interval,rarely animation0.pattern0,overlay,105,100,0,0 animation0.pattern1,overlay,205,100,0,0 animation0.pattern2,overlay,-1,100,0,0 } surface6 { element0,base,surface0000.png,0,0 element1,overlay,surface0006.png,0,0 animation0.interval,rarely animation0.pattern0,overlay,106,100,0,0 animation0.pattern1,overlay,206,100,0,0 animation0.pattern2,overlay,-1,100,0,0 animation10.interval,runonce animation10.pattern0,overlay,1001,100,0,0 animation10.pattern1,overlay,1002,100,0,0 animation10.pattern2,overlay,1001,100,0,0 animation10.pattern3,overlay,1002,100,0,0 animation10.pattern4,overlay,1001,100,0,0 animation10.pattern5,overlay,-1,100,0,0 } surface7 { element0,base,surface0000.png,0,0 element1,overlay,surface0007.png,0,0 animation0.interval,rarely animation0.pattern0,overlay,107,100,0,0 animation0.pattern1,overlay,207,100,0,0 animation0.pattern2,overlay,-1,100,0,0 } surface8 { element0,base,surface0000.png,0,0 element1,overlay,surface0008.png,0,0 } surface9 { element0,base,surface0000.png,0,0 element1,overlay,surface0009.png,0,0 } surface30 { element0,base,surface1005.png,0,0 element1,overlay,surface0030.png,0,0 } surface31 { element0,base,surface1005.png,0,0 element1,overlay,surface0031.png,0,0 } surface32 { element0,base,surface1005.png,0,0 element1,overlay,surface0032.png,0,0 } surface33 { element0,base,surface1005.png,0,0 element1,overlay,surface0033.png,0,0 animation10.interval,runonce animation10.pattern0,overlay,1003,100,0,0 animation10.pattern1,overlay,1004,100,0,0 animation10.pattern2,overlay,1003,100,0,0 animation10.pattern3,overlay,1004,100,0,0 animation10.pattern4,overlay,1003,100,0,0 animation10.pattern5,overlay,-1,100,0,0 } surface.append0-9 { //まわりのあせ animation11.interval,never animation11.pattern0,overlay,1001,100,0,0 animation11.pattern1,overlay,1002,100,0,0 animation11.pattern2,overlay,1001,100,0,0 animation11.pattern3,overlay,1002,100,0,0 animation11.pattern4,overlay,1001,100,0,0 animation11.pattern5,overlay,-1,100,0,0 //バツ animation20.interval,never animation20.pattern0,overlay,5001,100,0,0 animation20.pattern1,overlay,5002,100,0,0 animation20.pattern2,overlay,5003,100,0,0 animation20.pattern3,overlay,5001,100,0,0 //...? animation21.interval,never animation21.pattern0,overlay,5100,0,0,0 animation21.pattern1,overlay,5101,200,0,0 animation21.pattern2,overlay,5102,200,0,0 animation21.pattern3,overlay,5103,200,0,0 animation21.pattern4,overlay,5104,200,0,0 animation21.pattern5,overlay,5105,100,0,0 animation21.pattern6,overlay,5106,100,0,0 animation21.pattern7,overlay,5104,100,0,0 //びっくり animation22.interval,never animation22.pattern0,overlay,5200,100,0,0 animation22.pattern1,overlay,5201,100,0,0 animation22.pattern2,overlay,5202,100,0,0 animation22.pattern3,overlay,5203,100,0,0 animation22.pattern4,overlay,5201,100,0,0 //おんぷ animation23.interval,never animation23.pattern0,overlay,5300,50,0,0 animation23.pattern1,overlay,5301,50,0,0 animation23.pattern2,overlay,5302,50,0,0 animation23.pattern3,overlay,5303,50,0,0 animation23.pattern4,overlay,5304,100,0,0 animation23.pattern5,overlay,5305,100,0,0 animation23.pattern6,overlay,5306,100,0,0 //あせ animation24.interval,never animation24.pattern0,overlay,5400,100,0,0 animation24.pattern1,overlay,5401,100,0,0 animation24.pattern2,overlay,5402,100,0,0 animation24.pattern3,overlay,5403,100,0,0 //もやもや animation25.interval,never animation25.pattern0,overlay,5500,100,0,0 animation25.pattern1,overlay,5501,100,0,0 animation25.pattern2,overlay,5502,100,0,0 animation25.pattern3,overlay,5503,100,0,0 animation25.pattern4,overlay,5500,100,0,0 //... animation26.interval,never animation26.pattern0,overlay,5600,000,0,0 animation26.pattern1,overlay,5601,200,0,0 animation26.pattern2,overlay,5602,200,0,0 animation26.pattern3,overlay,5603,200,0,0 } surface.append30-33 { //satolist.palette.offset,130,250 animation11.interval,never animation11.pattern0,overlay,1003,100,0,0 animation11.pattern1,overlay,1004,100,0,0 animation11.pattern2,overlay,1003,100,0,0 animation11.pattern3,overlay,1004,100,0,0 animation11.pattern4,overlay,1003,100,0,0 animation11.pattern5,overlay,-1,100,0,0 animation1.interval,always animation1.pattern0,overlay,1005,150,0,0 animation1.pattern1,overlay,1006,150,0,0 animation1.pattern2,overlay,1005,150,0,0 animation1.pattern3,overlay,1006,150,0,0 animation1.pattern4,overlay,1005,150,0,0 animation1.pattern5,overlay,1006,150,0,0 } surface.append0-9 { collisionex0,Head,polygon,175,178,171,25,212,1,376,9,417,58,444,145,433,213,375,205,383,183,384,162,366,153,353,143,335,129,321,118,326,134,332,150,336,161,339,167,333,169,338,184,320,183,303,174,312,184,292,176,281,168,271,159,261,145,250,122,246,104,243,98,241,119,241,133,243,152,246,165,249,178,252,189,238,182,241,195,197,215 collisionex1,Cheek,polygon,240,189,241,202,242,217,254,232,268,239,277,242,283,234,283,225,283,211,280,196 collisionex2,Cheek,polygon,330,197,380,189,376,205,368,220,355,235,340,242,333,242 collisionex3,Board,polygon,252,316,255,391,363,389,368,386,374,387,375,381,381,360,378,312,374,307,258,313 collisionex4,Doll,polygon,246,515,236,499,239,480,252,471,264,471,278,478,286,490,290,500,280,518,277,519,281,529,291,546,284,552,276,549,269,530,250,526,240,545,233,547,227,542,226,531 collisionex5,Feet,polygon,271,738,259,766,280,809,428,804,428,739,414,724,396,726,363,742,320,734 collisionex6,Skart,polygon,261,574,220,661,209,713,275,739,319,733,363,740,397,725,417,726,461,729,463,692,455,643,444,627,409,596,372,573,368,600,359,630,354,642,329,602,319,574,312,554,315,637,311,657,286,625 } surface5001 { element0,base,surface5001.png,0,0 } surface5002 { //satolist.palette.visible,0 element0,base,surface5002.png,0,0 } surface5003 { //satolist.palette.visible,0 element0,base,surface5003.png,0,0 } surface5100 { //satolist.palette.visible,0 element0,base,surface5100.png,0,0 } surface5101 { //satolist.palette.visible,0 element0,base,surface5101.png,0,0 } surface5102 { //satolist.palette.visible,0 element0,base,surface5102.png,0,0 } surface5103 { element0,base,surface5103.png,0,0 } surface5104 { element0,base,surface5104.png,0,0 } surface5200 { element0,base,surface5200.png,0,0 } surface5201 { //satolist.palette.visible,0 element0,base,surface5201.png,0,0 } surface5202 { //satolist.palette.visible,0 element0,base,surface5202.png,0,0 } surface5300 { //satolist.palette.visible,0 element0,base,surface5300.png,0,0 } surface5301 { //satolist.palette.visible,0 element0,base,surface5301.png,0,0 } surface5302 { //satolist.palette.visible,0 element0,base,surface5302.png,0,0 } surface5303 { //satolist.palette.visible,0 element0,base,surface5303.png,0,0 } surface5304 { //satolist.palette.visible,0 element0,base,surface5304.png,0,0 } surface5305 { element0,base,surface5305.png,0,0 } surface5400 { //satolist.palette.visible,0 element0,base,surface5400.png,0,0 } surface5401 { //satolist.palette.visible,0 element0,base,surface5401.png,0,0 } surface5402 { //satolist.palette.visible,0 element0,base,surface5402.png,0,0 } surface5403 { element0,base,surface5403.png,0,0 } surface5500 { element0,base,surface5500.png,0,0 } surface5501 { //satolist.palette.visible,0 element0,base,surface5501.png,0,0 } surface5502 { //satolist.palette.visible,0 element0,base,surface5502.png,0,0 } surface.append5001,5103,5104,5200,5305,5403,5500 { //satolist.palette.offset,20,200 }