//satolist.palette.expand,0.6 charset,Shift_JIS descript { version,1 } // surface0 { element0,base,surface0000.png,0,0 //satolist.palette.offset,60,10 } surface1 { element0,base,surface0001.png,0,0 //satolist.palette.offset,60,10 } surface2 { element0,base,surface0002.png,0,0 //satolist.palette.offset,60,10 } surface3 { element0,base,surface0003.png,0,0 //satolist.palette.offset,60,10 } surface4 { element0,base,surface0004.png,0,0 //satolist.palette.offset,60,10 } // surface11 { element0,base,surface0011.png,0,0 //satolist.palette.offset,70,80 } surface12 { element0,base,surface0012.png,0,0 //satolist.palette.offset,70,80 } surface13 { element0,base,surface0013.png,0,0 //satolist.palette.offset,70,80 } surface14 { element0,base,surface0014.png,0,0 //satolist.palette.offset,70,80 } surface15 { element0,base,surface0015.png,0,0 //satolist.palette.offset,70,80 } surface16 { element0,base,surface0016.png,0,0 //satolist.palette.offset,70,80 } surface17 { element0,base,surface0017.png,0,0 //satolist.palette.offset,70,80 } surface18 { element0,base,surface0018.png,0,0 //satolist.palette.offset,70,80 } surface19 { element0,base,surface0019.png,0,0 //satolist.palette.offset,70,80 } //g surface20 { element0,base,surface0020.png,0,0 //satolist.palette.offset,0,30 } surface21 { element0,base,surface0021.png,0,0 //satolist.palette.offset,0,30 } surface22 { element0,base,surface0022.png,0,0 //satolist.palette.offset,0,30 } surface23 { element0,base,surface0023.png,0,0 //satolist.palette.offset,0,30 } surface24 { element0,base,surface0024.png,0,0 //satolist.palette.offset,0,30 } surface.append0-4 { collision0,41,30,215,175,Hair collision1,93,90,166,156,Face collision2,100,188,163,222,Bust collision3,86,302,197,357,Hip collision4,56,354,226,507,Feet } surface.append10-18 { collisionex0,Hair,ellipse,75,79,230,199 collision1,122,126,190,188,Face collisionex2,Bust,ellipse,121,203,198,254 collisionex3,Hip,ellipse,96,264,233,344 collision4,76,344,259,491,Feet } surface.append20-24 { collision0,22,67,139,170,Hair collision1,54,102,104,151,Face collision2,83,171,122,213,Bust collision3,95,264,208,329,Hip collisionex4,Feet,polygon,89,326,46,383,97,445,148,444,146,494,191,493,203,330 }