//satolist.palette.offset,170,100 //satolist.palette.expand,0.4 //satolist.palette.frame,85,85 charset,Shift_JIS descript { version,1 } surface0 { element0,base,surface0000.png,0,0 animation0.interval,periodic,4 animation0.pattern0,overlay,-1,0-700,0,0 animation0.pattern1,overlay,100,100,0,0 animation0.pattern2,overlay,200,100,0,0 animation0.pattern3,overlay,-1,100,0,0 animation3000.interval,periodic,60 animation3000.pattern0,overlay,-1,55000 animation3000.pattern1,alternativestart,(3001.3002.3003.0) animation3001.interval,never animation3001.option,exclusive,(0) animation3001.pattern0,overlay,103,100,0,0 animation3001.pattern1,overlay,203,100,0,0 animation3001.pattern2,replace,3,100,0,0 animation3001.pattern3,overlay,103,300,0,0 animation3001.pattern4,overlay,203,100,0,0 animation3001.pattern5,replace,3,100,0,0 animation3001.pattern6,replace,0,1500-2000,0,0 animation3001.pattern7,replace,-1,100 animation3002.interval,never animation3002.option,exclusive,(0) animation3002.pattern0,overlay,200,100,0,0 animation3002.pattern1,overlay,100,100,0,0 animation3002.pattern2,overlay,200,1500-3000,0,0 animation3002.pattern3,overlay,-1,100 animation3003.interval,never animation3003.option,exclusive,(0) animation3003.pattern0,replace,2,100,0,0 animation3003.pattern1,overlay,202,1000-1500,0,0 animation3003.pattern2,overlay,102,100,0,0 animation3003.pattern3,overlay,200,1000-1500,0,0 animation3003.pattern4,overlay,-1,100 } surface1 { element0,base,surface0000.png,0,0 element1,base,surface0100.png,0,0 } surface2 { element0,base,surface0000.png,0,0 element1,base,surface0002.png,0,0 animation0.interval,periodic,4 animation0.pattern0,overlay,-1,0-700,0,0 animation0.pattern1,overlay,102,100,0,0 animation0.pattern2,overlay,202,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface3 { element0,base,surface0000.png,0,0 element1,base,surface0003.png,0,0 animation0.interval,periodic,4 animation0.pattern0,overlay,-1,0-700,0,0 animation0.pattern1,overlay,103,100,0,0 animation0.pattern2,overlay,203,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface4 { element0,base,surface0000.png,0,0 element1,base,surface0004.png,0,0 animation0.interval,periodic,4 animation0.pattern0,overlay,-1,0-700,0,0 animation0.pattern1,overlay,104,100,0,0 animation0.pattern2,overlay,204,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface5 { element0,base,surface0000.png,0,0 element1,base,surface0104.png,0,0 } surface6 { element0,base,surface2000.png,0,0 element1,base,surface0006.png,0,0 animation0.interval,periodic,4 animation0.pattern0,overlay,-1,0-700,0,0 animation0.pattern1,overlay,106,100,0,0 animation0.pattern2,overlay,206,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface7 { element0,base,surface2000.png,0,0 element1,base,surface0007.png,0,0 animation0.interval,periodic,4 animation0.pattern0,overlay,-1,0-700,0,0 animation0.pattern1,overlay,107,100,0,0 animation0.pattern2,overlay,207,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface8 { element0,base,surface2000.png,0,0 element1,base,surface0106.png,0,0 } surface20 { element0,base,surface0000.png,0,0 element1,base,surface1000.png,0,0 animation0.interval,periodic,4 animation0.pattern0,overlay,-1,0-700,0,0 animation0.pattern1,overlay,1100,100,0,0 animation0.pattern2,overlay,1200,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface21 { element0,base,surface0000.png,0,0 element1,base,surface1100.png,0,0 } surface22 { element0,base,surface0000.png,0,0 element1,base,surface1002.png,0,0 animation0.interval,periodic,4 animation0.pattern0,overlay,-1,0-700,0,0 animation0.pattern1,overlay,1102,100,0,0 animation0.pattern2,overlay,1202,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface23 { element0,base,surface0000.png,0,0 element1,base,surface1003.png,0,0 animation0.interval,periodic,4 animation0.pattern0,overlay,-1,0-700,0,0 animation0.pattern1,overlay,1103,100,0,0 animation0.pattern2,overlay,1203,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface24 { element0,base,surface0000.png,0,0 element1,base,surface1004.png,0,0 animation0.interval,periodic,4 animation0.pattern0,overlay,-1,0-700,0,0 animation0.pattern1,overlay,1104,100,0,0 animation0.pattern2,overlay,1204,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface25 { element0,base,surface0000.png,0,0 element1,base,surface1104.png,0,0 } surface26 { element0,base,surface2000.png,0,0 element1,base,surface1006.png,0,0 animation0.interval,periodic,4 animation0.pattern0,overlay,-1,0-700,0,0 animation0.pattern1,overlay,1106,100,0,0 animation0.pattern2,overlay,1206,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface27 { element0,base,surface2000.png,0,0 element1,base,surface1007.png,0,0 animation0.interval,periodic,4 animation0.pattern0,overlay,-1,0-700,0,0 animation0.pattern1,overlay,1107,100,0,0 animation0.pattern2,overlay,1207,100,0,0 animation0.pattern3,overlay,-1,100,0,0 } surface28 { element0,base,surface2000.png,0,0 element1,base,surface1106.png,0,0 } surface.append0,1-5,20-25 { collisionex0,Nose,polygon,236,197,245,186,249,199,242,209 collisionex1,Mouth,polygon,243,208,243,217,249,223,247,229,253,234,260,223,255,211 collisionex2,Eye,polygon,283,167,304,165,305,177,304,190,291,193,283,186 collisionex3,Hand,polygon,374,454,364,463,359,480,370,485,400,497,412,485,415,468,409,463,395,458,401,449 collisionex4,Head,polygon,215,157,212,118,216,91,229,73,256,55,294,45,328,51,354,63,375,85,385,120,385,147,295,143 collisionex5,Hair,polygon,198,175,185,604,242,598,241,581,259,465,250,463,234,442,239,423,241,386,245,337,248,290,253,279,264,275,282,268,289,260,291,239,260,242,246,230,246,222,240,217,240,211,236,204,233,197 collisionex6,Hair,polygon,349,249,360,218,384,161,397,158,434,433,448,554,423,560,399,499,412,481,417,450,395,281,349,260 collisionex7,Osage,polygon,326,270,320,333,333,368,354,390,377,397,366,347,357,310,344,271 collisionex8,Shoulder,polygon,253,281,250,297,247,320,264,315,271,289,282,267 collisionex9,Shoulder,polygon,350,259,344,262,368,293,376,295,376,306,399,311,396,276,370,268 collisionex10,Neck,polygon,291,238,290,262,301,268,324,270,327,262,325,231 collisionex11,Bust,polygon,269,291,258,328,264,355,308,350,332,363,320,327,322,292,306,296 collisionex12,Bust,polygon,351,291,367,292,373,296,382,350,369,352 collisionex13,Arm,polygon,235,441,250,460,269,467,294,469,354,478,359,481,365,461,338,456,280,434,261,429,238,416,239,424 collisionex14,Hara,polygon,262,388,264,409,263,428,318,447,337,456,363,460,383,452,388,428,384,373,372,373,377,401,353,388,307,380 collisionex15,Shita,polygon,260,467,242,583,241,593,422,554,399,498,381,562,359,565,377,489,357,475 collisionex20,Sight,circle,466,298,43 animation30.interval,never animation30.pattern0,overlay,3000,0,0,0 animation30.pattern1,overlay,3001,100,0,0 animation30.pattern2,overlay,3002,100,0,0 animation30.pattern3,overlay,3003,100,0,0 animation30.pattern4,overlay,-1,10000,0,0 animation31.interval,never animation31.pattern0,overlay,3010,0,0,0 animation31.pattern1,overlay,3011,100,0,0 animation31.pattern2,overlay,3012,100,0,0 animation31.pattern3,overlay,3013,100,0,0 animation31.pattern4,overlay,-1,10000,0,0 animation32.interval,bind+random,6 animation32.pattern0,overlay,3022,0,0,0 animation32.pattern1,overlay,3021,100,0,0 animation32.pattern2,overlay,3020,100,0,0 animation32.pattern3,overlay,3021,300-1500,0,0 animation32.pattern4,overlay,3022,100,0,0 animation32.collision32,400,250,515,350,red_eye } surface.append6-8,26-28 { collisionex0,Nose,polygon,246,191,242,202,246,206,253,202 collisionex1,Mouth,polygon,248,217,250,226,262,226,265,217 collisionex2,Eye,polygon,279,165,277,189,282,197,295,198,301,174,290,168 collisionex3,Eye,polygon,225,164,232,163,238,169,237,193,230,193 collisionex4,Hair,polygon,340,219,340,232,330,239,312,262,288,300,257,348,238,397,216,465,207,519,209,551,215,593,503,545,500,538,481,519,451,481,424,422,408,383,399,339,393,293,389,241,350,229 collisionex5,Hair,polygon,218,176,215,198,223,217,222,221,227,227,222,226,216,224,228,253,244,270,248,267,260,261,265,262,269,253,276,246,279,243,274,239,259,242,240,230,232,221,225,209,223,192 collisionex6,Osage,polygon,307,188,301,208,299,224,280,243,272,250,260,262,282,266,293,266,326,246,336,230,342,215,349,227,346,209,343,184,344,158,302,177 collisionex7,Shoulder,polygon,258,261,247,268,242,278,242,291,254,298,268,296,270,293,271,302,287,297,298,283,289,270,276,264 collisionex8,Neck,polygon,278,239,278,244,289,235 collisionex9,Arm,polygon,242,298,244,376,270,328,273,323,270,296,255,296,241,291 collisionex10,Sight,circle,466,298,43 collisionex11,Head,polygon,246,61,225,83,212,105,205,126,200,157,219,153,257,144,290,155,303,174,346,159,344,188,345,210,350,224,349,228,391,241,391,232,396,182,389,133,380,105,364,79,343,50,306,37,270,51 //青目 吹き出し animation30.interval,never animation30.pattern0,overlay,3000,0,0,0 animation30.pattern1,overlay,3001,100,0,0 animation30.pattern2,overlay,3002,100,0,0 animation30.pattern3,overlay,3003,100,0,0 animation30.pattern4,overlay,-1,1500,0,0 //赤目 吹き出し animation31.interval,never animation31.pattern0,overlay,3010,0,0,0 animation31.pattern1,overlay,3011,100,0,0 animation31.pattern2,overlay,3012,100,0,0 animation31.pattern3,overlay,3013,100,0,0 animation31.pattern4,overlay,-1,1500,0,0 //シェル赤目 // animation32.interval,bind+random,6 // animation32.pattern0,overlay,3022,0,0,0 // animation32.pattern1,overlay,3021,100,0,0 // animation32.pattern2,overlay,3020,100,0,0 // animation32.pattern3,overlay,3021,300-1500,0,0 // animation32.pattern4,overlay,3022,100,0,0 // animation32.collision32,400,250,515,350,red_eye } sakura.tooltips { Sight,? red_eye,――心臓の鼓動を感じる }